Is 1,000 ‘Starfield’ Planets Too Many Planets? [Forbes]
UBISOFT ENTMT UNSP/ADR (UBSFY)
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Source: Forbes
StarfieldBethesdaYesterday, Xbox and Bethesda showed off actual StarfieldgameplayIn addition to robust base and ship-building systems, along with space combat, Todd Howard revealed that Starfield has 100 systems and 1,000 planets to explore, planets where you can land anywhere on them, and explore the entire thing.If this sounds familiar, it’s because No Man’s Sky promised something similar, albeit with no upward limit on its planets and systems, as they’re quite literally infinite due to a procedural generation engine. But the reveal has sparked a secondary debate about the game: how big is too big?To get something out of the way, yes, it’s true that like No Man’s Sky, Bethesda is using some measure of procedural generation on its 1,000 planets, meaning every square mile of all of them is not crafted by hand. This should not be too much of a surprise, but it has to be said. What this means is that yes, there will be vast regions of these planets that are autopopulated by No Man’s Sky
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